From Rhythm Track
to the Mix: The Art Of Sonic Translation
ã 2002 ~ 2004 by Eddie Ciletti
Summary of this article
-
Low Frequencies are not easy
for our ears to perceive unless loud (Loudness Curve)
-
Low Frequencies are not easy
for monitors to reproduce WELL (big speakers do it better because they
have the larger surface area required to move all that air)
-
Low Frequencies are boundary
and acoustics dependent - where you place monitors in a room can have a
significant effect on what you hear.
-
Directional mics have proximity
effect - a low frequency boost - and as such, there is likely to be bottom
that must be 'thrown away" either by high pass, shelving OR by using an
omni microphone.
Getting a mix to translate to the outside world is still
one of the great audio challenges, especially for beginners. When
achieved, it is often by successive approximation, overshooting the target
more often than not. When an approach works, we stick with it, even
if the method is flawed. How can the process be so complicated? Or
Simplified? The answer lies in our perception
of "loudness" along with our psychological preference for using technology
to "fix" rather than pursue a better understanding of sonic science.
I started by building monitor stands that double as Bass
Extenders rather than solve the problem with a subwoofer. Click
Here to View. Near Field monitors have a low-frequency limit
and while super low frequencies may be omnidirectional, I wanted full range
from a stereo pair. This is not the point of the article, except
to say that in order to better judge Low Frequencies, it is important to
be able to hear them. A full-range monitoring system is essential
- and can be affordable - whether you buy a system outright (8-inch woofers
minimum), augment as I did OR choose the easiest and most affordable
route via Subwoofer. Just note that Subs solve some problems while
creating others, the most obvious of which is calibration. Subs should
be placed equidistant between the main monitors.
THE PREMISE
Cardioid mics positioned close to the source generate
lots of extra bottom. This might be ok for some things, but it can
add up — I am calling 9dB more than necessary
—
a per channel build- up that makes for a lot of muck. Problem is
our control rooms are not loudness compensated and often, insufficiently
treated, so that the extra bottom sounds right to our ears.
Fixing the bottom, rather than compensating with more
treble, results in smoother sounding mixes. According to the Loudness
curve, our ears are some much less sensitive to bass than to treble, so
treble compensation makes a recording sound more like the equalizer than
"natural." Thinning out the excess bottom leaves more room for the
stuff that's supposed to have bottom.
Click
here for more on the topic of Proximity Effect
All of this stuff is explained below...
SONIC SAND TRAP
All audio grasshoppers will eventually grasp that equalization
can be both a seductive and deadly detour. Even seasoned veterans wrestle
with the spectral balance of a mix from time to time. If a mix seems bass
heavy, is it better to roll off the bass or add treble? Doing the latter
tends to make a mix sound like the equalizer — twenty-four or thirty-two
equalizers all with about the same bandwidth, at a similar frequency and
overlapping into the ear's most sensitive frequency range. The end result
is a harshness that is exacerbated by Digital’s lack of sonic forgiveness.
Here’s one solution that suggests digesting the sonic food before adding
spices…
To minimize the time detour often associated with the
"successive approximation" approach to mixing, take the time to burn a
CD early in the recording process. Doing so will reveal problems and allow
the opportunity to fix tracks well before the mastering process. Burn two
CDs, one flat but normalized, the other with just a little peak limiting
and normalization. Play on as many systems as possible, using a MiniVan
as the acid test. Take note of the position of the level control
keeping in mind that higher gain will reduce the effect of the loudness
compensation. What's that you say?