The title of the workshop is: Control Surfaces and the User-Interface subtitled: Where have all the good knobs gone? Nothing is more disruptive to the creative process than a tool lacking an intuitive interface. It is simply not possible to cram enough knobs and buttons -- plus a large enough display -- on what has become the standard package size: a single-space rack panel. Quite literally "on either hand," a pointing device such as a mouse, trackball or pen only appears to be the nearly elegant solution. However, any device that reduces all actions to the same "point and click" motion is totally un-healthy. (Why wait for repetitive stress to do permenant damage?) The solution is a "universal" dedicated-hardware interface. What good is all that DSP if the interface obstructs the user's ability to take full advantage of the available sonic manipulating power? And, with all that supposed "power," when will devices have enough intelligence to communicate "what's wrong" rather than display a completely useless and nearly unreadable error message? This workshop -- on Control Surfaces and the User-Interface -- is slated for the ’98 AES in San Francisco. You are invited! Featuring: Carl Malone: CM Automation; Chatsworth, Ca. USA
ã 1998 by Eddie Ciletti |
Back in the vacuum tube era, audio gear was living large with plenty of space for controls and metering. Even before the digital revolution, however, typical front panel real estate had already shrunk to a single rack space, a meager 1.75 inches! "Apres Dig," the number of controls was further reduced to a Data Entry Wheel and a hand full of "arrow buttons." Computer software "virtually eliminated" and emulated the control surface, distilling the whole enchilada down to a single input device: the mouse!
PASSING THE BUCK
The power of digital is very much appreciated, but the end result is not unlike what happens when the federal government "reduces" taxes. In reality, the tax burden is shifted to state and local governments. Net gain = 0
NO BIG DEAL
Behind the illusion of getting a sophisticated device "on the cheap" are hidden costs, one of which is health care for repetitive stress injuries. No one ever got carpal tunnel from using a grease pencil or a razor blade, the only damage is the possibility of a poked eye or a serious cut. These are not repetitive stress issues — make the mistake once and it’s not likely to happen again.
TOUCH FEEDBACK
As workstations become our primary tools, the interface will become important to our health as well as our productivity! Enter the control surface manufacturer, the state and local government of audio. These "third party" entrepreneurs are quite literally putting the power of "control" back into the hands and the fingertips of the user.
INTUITION
The skill of software designers can not be discounted. No matter whether the end product is on a monitor or embedded into a front-panel, the ability to create an intuitive interface is a skill that should be encouraged and rewarded. Indeed, this sort of feedback must go both ways. Products must be designed so that the user can get right to work — at least with basic features — without reading the manual. Conversely, there must be enough intelligence built in to all products to help the user overcome obstacles.
The purpose of the ’98 AES workshop on "Control Surfaces and the User-Interface" is to put users in contact with both designers and manufacturers for an interactive session.
LIST OF MANUFACTURERS and PARTICIPANTS
Representing Control Surfaces:
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Carl Malone is the mastermind behind the Mackie
hardware, plus many of the "surficial" design aspects.
Carl also owns a company called CM Automation.
He current interface is called MOTOR MIX.
Eli Slawson is responsible for supervising engineering development schedules and personnel at JLCooper. He tolerated an unending attack of questions (click here for the Q&A).
Eli provided this most profound reflection...
JLCooper’s first fader controller was part of an automation system made in 1986-87. In 1989, when I wrote the manual for the original "FaderMaster," I said in the introduction, "You've probably noticed a trend in recent years for music manufacturers to remove knobs and sliders from their equipment to cut down costs. Ironically, this trend has paralleled the development of increasingly sophisticated products. Never before have we had access to products with so many features, but with so little control.
JLCooper reverses that trend by bringing you back into control. Our controllers provide quick, continuous remote access of various parameters for all kinds of MIDI devices. I had no idea that we were creating an industry!
Representing Product Design and User-Interface:
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The Finalizer is a perfect example of a powerful product that manages to be intuitive and modestly friendly considering its minimal mechanical user-interface. It does have MIDI I/O.
Morten Lave, the Chief Software Engineer at TC, managed to squeeze in some time to answer my many questions. Click here to view that dialog.
Dave Hill
is the chief designer at Crane Song. Click
Here for Dave's Industry "To-Do" List!
He was previously responsible for the design and manufacture
of the Summit product line.
Q1.) Is there an approach you/JLC would like manufacturers (or users) to take in order to make life easier?
A1.) The users are doing the right thing to demand controller support. It begins by asking this question: What do you do when there's a "picture" of one knob on a computer screen? Move it with a mouse. Now what do you do when there are two knobs?
More Audio and Video workstation manufacturers need to view control station support as necessary, with regards to "day to day" high speed use of their product. Often the software product is released first, and then two years later a version update is released that can respond to a controller.
I think software developers who provide the user with ability to "map" functions to the controller are going in the right direction. This lets the user decide which software functions are used the most often.
Q2: For a company to support your products, is it safe to assume that "addresses" for all of the controls must be provided so that a "look-up table" can permit links to their virtual "handles?"
There are really four answers to this question.
A #2 part (1)
Yes. The developer has to "write code." For example, Softimage engineers wrote a "plug in" for their application which relates to the MCS-3000 Series protocol. Their software can read the numbers from an MCS-3000 Series product when a control is moved. But they go farther in that they allow the user, via a drag and drop interface, to customize the controller, to put the desired functions on the most convenient button. In addition, Softimage, Merging Technologies, Sonic Solutions and "others" implement two-way communication, to write their own messages to the LCD display, light the LEDS and of course move the motorized faders.
A #2 part (2)
No. In this case, JLCooper has to make the appropriate changes. For example, in the case of Digidesign's Pro Tools 4, their "table" is called a "Personality File." We really wanted Digidesign to make a Personality File for the MCS-3800. Or provide us with the tools to do so ourselves. But apparently their allocation of development resources seemed to prevent this. Since they already had made a good Personality File for the Mackie HUI, Digidesign provided us with that information.
We made the MCS-3800 perform in a similar fashion to the HUI's command set. So now the MCS-3800 works great with Pro Tools and Digidesign did not have to make any changes to their "tables". It is even possible to just swap them. As far as I know, JLCooper's MCS-3800 is the only controller other than HUI that will work with the HUI file.
A #2 part (3)
Both parties work together and write code. Much of our work is OEM. In the case of the Emu Launch Pad, or the Akai DL-16, these respective manufacturers provided us with a protocol, and we developed a controller to their specifications.
A #2 part (4)
Nobody writes any code. Most Sequencers and many digital audio workstations already have a user interface to "learn" controller commands. So the user can set up their own application to respond (in varying capacities) to the FaderMaster Pro, the CS-10.2, or the MCS-3800.
Question #3a: Do the CS-10 and the MCS-3000 emulate each other?
A: #3a
They do. Hold the left-arrow button on the MCS-3800 while powering up, and it goes into "CS-10 Emulation Mode." But remember that the MCS-3800 has a lot more controls than the CS-10.2. The CS-10.2 represents a relatively small sub-set of the MCS-3800's control capability.
Question 3b: Does this mean that several emulation "options" could be built into the MCS-3800 or that it will only do one per "eprom" plus the limited CS-10 command set?
A: #3b
Currently there is only one EPROM, which has many different protocols built-in. There's a User-programmable mode, two special proprietary protocols used by developers, CS-10 emulation mode and the Pro Tools mode. The "host system" computer sends a message to the MCS-3800 to automatically switch it into the correct mode.
Question #4: Does the MCS series support MIDI? Other Serial Interface? Parallel Interface?
A: #3: The MCS-3000 Series has MIDI standard. It also has two card slots for optional plug in cards for RS-422 (for computer control), RS-422 (Sony 9 Pin for VTR control), RS-232, and GPI.
The compact controller, Media Control Station 2, or "MCS2", is available in four different versions: MIDI, RS-232, Sony 9 Pin and Apple Desktop Bus. The CS-10.2 is available in MIDI and RS-232.
Question #5: What keeps you so busy?
A:#5: Taking the time to give thorough answers!
Seriously, my duties include supervising engineering
development schedules and personnel.
On the subject of pricing…
Q6a.) How much does the current pricing reflect the anticipated number of units to be sold?
Q6b.) How many MCS units does JL-cooper expect to sell as either off-the-shelf or OEM versions?
Q6c.) What determined the initial pricing of the unit and how might that change in the future. For example, if the unit sold really well, could the price be expected to drop OR is competition more likely to determine the price?
A #6:
Pricing is based on very scientific and sophisticated algorithms, which factor in mean solar flare activity based on geodetic survey data, and how many times my cat circles before laying down. Seriously though, we generally consider this to be proprietary internal marketing data, which if released may aid and abet the competition.
Q7.) The MCS looks really cool. Is its layout determined by the need to make it more generic -- so that more different types of users (audio, graphic, video, etc) can use it? Or, can it be customized when OEM'ed?
A7.) Its layout was determined by what we thought would work well for a variety of applications, and it seems like we were right.
Q8.) Are any "less tradional" work surfaces in the works?
A8.) Yes, though I'm not at liberty to tell you about them.
Q9: Is there, by any chance, a rack mount kit for the CS-10 so that is could slide like a drawer?
A9: That's a good idea! Although JL Cooper doesn’t makes a rack-mount kit, perhaps the CS-10.2 could be velcro'd in to one of the many keyboard drawers sold as computer accessories?
I've seen some creative ways of re-mounting and stylizing CS-10's before. One of the most surprising was in the Nagra booth (really) at NAB a few years ago. There was a Formica counter-top with a "built-in" CS-10. They had apparently pulled the controls and front panel off, replaced the black wheel with a silver wheel, and drilled some holes in the countertop to mount the CS-10 from underneath. I never did find out who did it and what it was for.
There's one company that re-paints CS-10's gold. But the
most impressive is Digital Sound and Picture's repackaging of the JLCooper
MCS-3800 into a custom glass console, which I am told will be on the cover
of Mix.
Q1: Concerning the size of the front panel and the usage
of available "real estate."
How are the choices made?
Or perhaps, more specifically, how does cost determine the physical interface?
A1a: (single / double height, for example)?
The size itself does not have a great influence on cost. It is certainly an advantage to use a standard extrusion (form factor) rather that redesign mechanics for each product. From the costumer point of view, I believe that rack space is precious both in studios and on tour. Some products demand the increased size though - due either to large displays or to the general complexity of the device.
A1b: (number of dedicated controls?)
At TC we try not to compromise. The number of keys and encoders does not need to affect the price that much, if you try to reuse knobs and plastic pieces from previous products. Sometimes we need to compromise of course - if our designer wanted a quarter color VGA LCD screen on a $1500 unit we would need to ask him to reconsider!
Q2: Is there a MIDI "controller" standard for parameters such as those used in an equalizer (bandwidth, frequency, level, etc)?
A2: There is no real standard for this, and it is my opinion that MIDI is not the standard to use for remote control of effect devices. MIDI is a point-to-point unidirectional connection originally defined to connect keyboards to synths. A new standard is on its way (AES24) and, both as an active committee member and as head of software development at TC, it is my belief that this is the future for sound system control ranging from project studios to large permanent installations. MIDI is OK for simple automation of parameters and program changes.
Q3: I have the TC reverb plug-in for Soundscape. Is TC working on a Finalizer plug-in for Soundscape or any other product?
A3: At the Amsterdam AES, Soundscape announced the
Dynamizer for Soundscape and MasterX for ProTools is shipping.
Both products are
based on Finalizer technology, but they are not Finalizers.
Q4: How hard is it to convert an existing piece of dedicated hardware into a plug-in?
A4: It depends on the plug-in platform DSP, available memory and processor cycles, and the complexity of the algorithm. Some algo's can be straight ported, but those that use platform-specific hardware will need to be rewritten.
Q5: What could be done to make "conversion" easier?
A5: There is not just one answer to that. If DigiDesign put our ASIC on their farm card it would be easier for us to port our code - but what about others then? Another interesting issue in the Plug-In business is how to protect your algorithms.
EC Comment: Regarding the Finalyzer, I compliment you on logical approach to "programming" because I was able to use the product without reading the manual. I think this is very important.
Q6: How much time is spent refining the user interface?
A6: When we started developing the Finalizer we
already had the algorithm developed (M5000 MD2). Basically all the time
was spent developing the Finalizer's interface. The task was to bring
the complexity of the MD2 down to a level where anyone could use it from
day one. On the other hand we did not want to limit users too much when
they got more experience.
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This could easily be subtitled...
"Why Isn't it Working?"
There are not many devices that give status indication of the digital audio signal. DAT machines may indicate that a signal is present, but little more. Implementation of the copy protection bits is inconsistent at best and unpredicatable especially when you need to make a copy in a hurry! The Creamware TRIPLE-DAT, for example, does indicate "lock" on the computer screen when it sees an acceptable signal, but only complains about sample rate AFTER recording is initiated, not in set-up mode. I will talk about what is needed and why. We might be able start a "movement" if enough people ask for it.
Beyond the "black box," signal integrity starts and ends with cabling. I have not messed with high-end cable, just proper impedance coax. Using microphone cable for AES and cheap wire for s/pdif may seem to work at first, but "mysterious errors" can often be traced to funky cables. At other times, products that do not have the "correct" input impedance will wreak havoc even on "good" cables.
SOME THINGS FOR A DATA INDICATOR TO SHOW
SPECIAL CONSIDERATIONS
ZERO IS NOT ZERO
There is more than a little misunderstanding about the
relationship between digital and analog levels.
I am looking for a way to create an inexpensive-but-meaningful jitter indicator. I would to prefer to stay out of the "jitter argument," but do feel there is a certain "threshold" where jitter does become a problem. Of course, one could argue as to where that threshold is... Assuming that a "good" system is well-below the threshold and that "cable-issues" can create problems "well-above," a indicator capable of such range would be helpful. Many convertors at the low-end of the food chain are crap anyway, so jitter isn't really an issue there. While it is not safe to assume that quality gear = low jitter, it would certainly be better to know when signal integrity is above or below a threshold rather than "guess" and falsely attribute certain sonic discrepancies to jitter.
Here is another question. Do we in the audio industry want cheap or accurate digital / analog audio gear? Computer prices continue to fall, but for anyone who has lost a day's work because of a machine crash, there is perhaps a need to establish a "minimum standard" of features and specs to ensure a reliable, robust computer system no matter whether the "data" is audio, video or bookeeping. This "standard" applies to computer hardware and software. Reliability has its price!
Many people shop for audio gear with nothing but buzz
words and name-brand recognition. When it comes to determining the quality
of digital audio conversion, we need to bridge the gap between marketing
and engineering to help make complex technology more understandable.
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