Room To Move
June Tech’s Files
ã 2003 by Eddie Ciletti
"Give a man a fish and he will eat for a day.
Teach him how to fish, and he will sit in a boat and drink
beer all day."
Two previous columns addressed low frequency perception, the region
where our ears are least sensitive. When
"bass judgement" errors are made, one need only look at the Equal Loudness
Curve — it details the ear’s spectral sensitivity, which is uneven
at all Sound Pressure Levels (SPL) from the Threshold of Pain down to the
Threshold Of Hearing. This column addresses basic Control Room Acoustics
issues for people who work in non-designed spaces. While the emphasis will
focus on the bass region, analysis of the sample room revealed other issues
that were also addressed.
COOL TOOLS
You may already have the basic tools, if not, here’s the list — a sweep
oscillator, omni-directional microphone, any device with a high-resolution
meter and digital converters. Some less-obvious but easily acquired tools
include balloons and a rubber mallet. In addition, software for this month’s
sonic shakedown included Cool Edit
Pro (www.syntrillium.com), SMAART
(www.siasoft.com) and Wavelab
(www.steinberg.net ). A
three-part SMAART "techniques" series is available online at www.prosoundweb.com.
BOUNCING OFF THE WALLS
There’s no such thing as a perfect room, even those that are better
by design, but the goals are the same. The audio spectrum is divided into
five bands, minimizing the anomalies evenly across the spectrum. Treatment
for each frequency band is not the same because bass behaves so much differently
than treble. One of the most basic tests is to listen in mono for the phantom
center, then switch back to stereo. Is the image stable? Can you "touch"
it? Is it full bodied or scattered? Optimized room focus more sound directly
at the listener. What can degrade the image? Let’s start with clutter…
To start, tidy up the crib. Remove all gear that may be obstructing
or reflecting the primary path between the monitors and the listener. If
things tend to slide around, redefine the center of the room, get out the
tape measure and symmetrically align the work area —the monitors, the console
and equipment racks. Detail the room’s particulars using familiar artistic
tools (paper or virtual) taking care to make accurate measurements.
From an acoustics measurement perspective, the three tests are spectrum
analysis, decay time and impulse response. Spectrum analysis displays amplitude
versus frequency but does not provide any insight into why the response
is so lumpy. Adding the dimension of Decay Time reveals the presence of
reflections while Impulse Response can reveal specific reflections all
the way down to the timing between woofer and tweeter.
That each band should have a similar decay time cannot be over emphasized.
It’s pretty obvious that high frequencies — responsible for positional
(localization) cues — are easily reflected by hard, smooth surfaces. To
get the best "cues" you want only direct sound from the monitors. High
frequency reflections can be tamed three ways — by repositioning equipment,
by applying porous absorptive material in the immediate sound field and
by using diffusion (uneven surfaces) in areas that will not distract the
listener or corrupt the stereo image. Too much absorption will exaggerate
the problems in other frequency bands.
In order for bass to bounce off a wall in similar fashion to treble
that structure would have to be infinitely more rigid and dense — like
sand-filled concrete block or pored concrete. Sheet rock walls can absorb,
reflect or resonate when stimulated by bass and midrange. Whether by accident
or on purpose, this example shows how wall construction and problem-specific
traps can be built to physically tune the room, like an equalizer and including
"Q" (bandwidth). This can be good, bad or ugly depending on where in the
room this is happening, room size, shape and the ratio of length, width
and height. Get out your fist or rubber mallet and pound the walls listening
for resonance — it will be all over the map.
What other accidental contributors might there be? Windows were found
to be a problem in the test room (not the OS) as well as the ductwork inside
the walls. It can be a nightmare, especially when using a generic room
for sonic purposes. If you are at the planning stage, eval the room before
putting all the gear in because ripping out sheet rock is a messy business.
NOTES:
Room Dimensions — the relationship of height (h), length (l)
and width(w) can be magical or disastrous; a cube-shaped room is least
desirable. The ratio of these dimensions will play a large part in determining
the "modes," places where build-ups occur. Two examples of preferred ratios
are 1:1.14:1.39 (a small room that’s 10h x 13.9l x11.4w feet) and 1:1.6:2.33
(a larger room of 10 x 23 x 16 feet).
The Reflections — not a cover band but three "modes" that detail
the number of surfaces sound will hit, and bounce from, in an untreated
room — axial (two surfaces), tangential (four surfaces) and oblique (six
surfaces). The dimensions and the number of reflections will create sonic
bumps and dips across the frequency spectrum. Larger rooms have less destructive
modes and support lower frequencies.
SHAKE DOWN
A sweep oscillator is all that’s needed for the first test — it’s not
for absolute measurement purposes but feel free to put up an omni-directional
mic at the sweet spot and document the proceedings. Start at 1kHz and slowly
sweep down into the bass region while listening for (and fixing) rattles.
This might keep you busy for a while. If taking notes, do the test three
times for Left, Right and both monitors. You’ll be amazed how different
the response for each will be.
While an oscillator is not the right tool for the job, it does provide
some insight. It should be perfectly flat, but I’ll bet you noticed lots
of peaks and dips during "the sweeps." A well-played and dynamically processed
bass part can be similarly flat, although a funky room can make it seem
inconsistent. Knowledge of music and of the notes that seem boomy or lost
can be integrated into the interrogation process. A standard electric bass
covers over three octaves, the translation of notes into frequency are
shown in Table-1.
TABLE-1: Electric Bass Guitar Frequencies
E StringString
|
A
String
|
D
String
|
G
String
|
E1
41.20
MIDI#28
|
A1
55.00
MIDI#33
|
D2
73.42
MIDI#38
|
G2
98.00
MIDI#43
|
F1
43.65
MIDI#29
|
A#1/ Bb1
58.27
MIDI#34
|
D#2/ Eb2
77.78
MIDI#39
|
Gb2/ Ab2
103.83
MIDI#44
|
F#1/ Gb1
46.25
MIDI#30
|
B1
61.74
MIDI#35
|
E2
82.41
MIDI#40
|
A2
110.00
MIDI#45
|
G1
49.00
MIDI#31
|
C2
65.41
MIDI#36
|
F2
87.31
MIDI#41
|
A#2/ Bb2
116.54
MIDI#46
|
G#1/ Ab1
51.91
MIDI#32
|
C#2/ Db2
69.30
MIDI#37
|
F#2/ Gb2
92.50
MIDI#42
|
B2
123.47
MIDI#47
|
A1
55.00
MIDI#33
|
D2
73.42
MIDI#38
|
G2
98.00
MIDI#43
|
C3
130.81
MIDI#48
|
A#1/ Bb1
58.27
MIDI#34
|
D#2/ Eb2
77.78
MIDI#39
|
Gb2/ Ab2
103.83
MIDI#44
|
C#3/ Db3
138.59
MIDI#49
|
B1
61.74
MIDI#35
|
E2
82.41
MIDI#40
|
A2
110.00
MIDI#45
|
D3
146.83
MIDI#50
|
C2
65.41
MIDI#36
|
F2
87.31
MIDI#41
|
A#2/ Bb2
116.54
MIDI#46
|
D#3/ Eb3
155.56
MIDI#51
|
C#2/ Db2
69.30
MIDI#37
|
F#2/ Gb2
92.50
MIDI#42
|
B2
123.47
MIDI#47
|
E3
164.81
MIDI#52
|
D2
73.42
MIDI#38
|
G2
98.00
MIDI#43
|
C3
130.81
MIDI#48
|
F3
174.61
MIDI#53
|
D#2/ Eb2
77.78
MIDI#39
|
Gb2/ Ab2
103.83
MIDI#44
|
C#3/ Db3
138.59
MIDI#49
|
F#3/ Gb3
185.00
MIDI#54
|
E2
82.41
MIDI#40
|
A2
110.00
MIDI#45
|
D3
146.83
MIDI#50
|
G3
196.00
MIDI#55
|
Original Chart
Copyright © 2000-2002 by Grant Green
www.contrabass.com/pages/frequency.html
Modified for Electric Bass by Eddie Ciletti and permission granted for
use ã 2003
Once the problematic frequencies are known it is possible to start calculating
for the offending distances using the formula…
-
Wavelength = 1,126.8/frequency
-
The "constant" is 1,126.8 feet per second, the speed of sound at room temp.
Having documented all of the bumps and dips, plug a few of those frequencies
into the formula to see if any wavelengths correspond to the room’s obvious
dimensions. My room, depicted in Figure-1, had a bump at 160Hz —
just a bit shy of E3 — its 7-foot wavelength corresponded to the ceiling
height. An online wavelength calculator can be found at www.eatel.net/~amptech/elecdisc/frequncy.htm
— just plug in the numbers and play.
Figure-1: The very modest control room under scrutiny.
The orange rectangles represent type 703 fiberglass panels used to
absorb reflections.
Click HERE for audio visual overview (6MB
windows media file)
HEAVY ARTILLERY
After the basics were out of the way, I consulted with Dave
Meyers at www.overkillaudioinc.com. He brought over balloons and
we popped quite a few in several places — in front of the monitors and
in each cavity (entrance and storage). Even before analyzing the recording
this test helped us find several sympathetic resonators — like the window
behind the left speaker and ductwork along the right speaker wall. These
remarkably obvious problems were otherwise hidden when listing to music.
Dave suggested SMAART Live ($695
list), a powerful and affordable analysis tool that runs on a PC. A
demo version is available from www.siasoft.com
— it runs for 30-days SMAART’s spectrum analyzer has resolution up to 1/24th
octave (1/12th was used). Pink noise was pumped into the average
undersized and under-treated control room (mine) and considering the sine
sweep, it wasn’t too frightening. The "before" image was saved and combined
with the "after" as detailed in Figure-2.
Figure-2: The BLUE spikes represent the original curve pre-tweaks.
GREEN represents the curve apres tweaks. Post tweak "gains" are shown
in RED.
IMPULSIVE
In a large space, like a studio or concert hall, Reverberation time
is stated as RT-60 (the time required for the signal to be attenuated by
60dB). It’s a little different in a Control Room where the "R" is more
like "resonance and reflection" than reverberation.
Steinberg’s Wavelab (MSRP
$599) has great time-domain capabilities. Using its signal generator
to create an impulse, its time domain tool helped determine resonance (for
low and mid freqs) and reflection (mid and high freqs). You can do a similar
test on any editor by recording a balloon "pop" and then measuring the
reflection in the waveform. Cool
Edit Pro is $249 online. Figure-3 shows the waveform as
an insert (top right) along with the full-color analysis below. In this
instance, time is from rear to front with the audio spectrum from left
to right. This relationship can be reoriented to your preference.
Figure-3: The insert at top right is an impulse reproduced by
the monitors and captured
to measure reflections (the double arrow) and analyzed for resonance
below.
As we learned via the balloon tests, the window contributed several
very low frequency aberrations (plus rattling springs) while the ductwork
quacked in the mid-band around 300Hz. Above 160Hz the decay is obvious
but below that frequency there is almost no decay within the half-second
range of capture. In the insert, time moves from left to right, the large
double arrow is the distance between the impulse and it’s first reflection.
When the area is highlighted in Wavelab’s waveform window, the time in
milliseconds is displayed. From there it was easy to calculate the actual
distance of the reflection using a ratio, again based on the speed of sound…
1,126.8 feet / 1sec = x / .01sec (10mS) = .01 x 1,126.8 = 11.268 feet
a.k.a. room width
("x" is the distance we’re looking for. Just cross multiply. Since both
denominators are in seconds and the left denom is "1," there’s no need
to divide.)
THE FIXES
I spent the next day applying damping materials to the windows, window
springs and ductwork — none of which was considered the final treatment,
but just to see if anything measurable would happen. It did! I also reoriented
an absorber panel, opposite the left monitor, by 90-degrees. The results
are displayed in Figure-2 where GREEN represents the curve after
tweaks. Any "gains" are shown in RED while the BLUE spikes represent resonance
reduction (attenuation). The gains at far right may have been microphone
orientation. The losses at left were most likely the result of window dampening.
In between, many of the losses were in the 3dB to 4dB range while 1dB to
3dB gains were realized.
TADA!
For each attempt at tweaking control room acoustics I have been rewarded.
These have all been little gains and while this project’s goal was to improve
the low frequency response — the sonic upgrade was full-spectrum. Most
interesting was that the midrange listen-ability improved to the point
where I wanted to pump up the volume. (This
directly correlates with the previous column on directional mics — many
have a midrange bump to compensate for proximity effect.) The
phantom center became more like a sonic hologram, the improved stereo image
revealed that the D/A outputs required L/R calibration. Previous tweaks
— an overhead absorber — improved the localization range between 5kHz to
7kHz. Further tweaks extended this into the mid-band. Now there is more
depth, more impact and more intimacy.
I did not go into detail about the materials used — mostly panels of
type 703 fiberglass — because the experiment is ongoing. (The
700 series of glass fiber from www.owenscorning.com is the choice
of acousticians because of its effectiveness, density and fire rating.)
The two windows in the room should really be replaced and the sheet rock
hiding two lengths of ductwork removed for full damping. There are still
some peaks to tame, materials to try (3M
Thinsulate, it’s not just for gloves and coats) and traps to build
— the makings of a future article for sure.
Ultimately a control room should minimize the guesswork. Of course you
could hire a professional and I highly recommend that you find one that’s
compatible with your needs. But as always, I also recommend the DIY approach
for the learning experience — worst case you’ll know what questions to
ask.
If you want to learn more, install a copy of "How to Build a Small Budget
Recording Studio From Scratch," recently updated by Mike Shea (TAB books),
into your porcelain office of choicce. It’s an excellent resource of info,
materials and sources.
Eddie would like to thank Dave
Meyers (www.overkillaudioinc.com), Terry
Hazelrig (www.diyacoustics.com) and Wes
LaChot (www.overdublane.com) for sharing their expertise.